Welcome to the game.
Crux is a tabletop RPG in the vein of D&D or Pathfinder. It aims to create a lightweight, streamlined approach to tabletop gaming you can learn as you go. You will begin the game essentially as yourself, and build your character into someone (probably) quite different.
A You will design and raise various special abilities as you play. Abilities can be whatever you’d like, with a few understandings:
I Crux is a world of worlds - many places with many settings. Objects that are powerful in one setting may be pointless in another.
W There are no hit points in Crux. If you are successfully attacked, you will incur a wound. Wounds will affect your play until the wound heals. For example: if a dog attacks you, you will (likely) gain a bite wound. Untreated, that wound could lead to an infection.
Q Quirks distinguish your character from yourself and the other characters and players. Quirks are intended to be fun ways to creatively develop your character, and should generally be relatively power-neutral. Quirks should be kept secret - show, don’t tell. For example: You enjoy playing pranks. Don’t tell your party members you enjoy playing pranks. Tie their shoelaces together while they’re not looking.
T Traumas are similar to quirks, but come as the result of the intense mental strain that your character will sometimes experience. Trauma should also be kept secret, the same as a quirk, until it can be identified and treated. Traumas and quirks will never cause a player to do their party harm.
D Death is the unfortunate consequence of an overly aggressive lifestyle. Death is not permanent in Crux, but it will cost you.
F There will be times when I won’t have a good answer for something. Instead of trying to force it, I’ll let each of you make a suggestion. The person whose answer I choose will receive a favor point for their contribution. You can redeem favor points to influence future decisions, reroll dice, etc.
Men Tshirt |
$67.00 | 1 | $67.00 | ||
Men Hoodie |
$125.00 |
2 | $250.00 |